work
painting and drawing
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video
video tribute: heavenly creatures x raven and tara x my chemical romance (2026)
set to audio from peter jackson's 1997 film Heavenly Creatures, this collage prominently features video from the channel xXblo0dyxkissxX, a parody channel run by "Raven", a ficticious persona created to make fun of the shallow, over-the-top preteen emo subculture, along with her friends Tara and Azer. the channel eventually went dark, in large part due to massive amounts of online hate and threats from viewers who did not pick up on the joke. in 2020, social media users began to spot links between "Raven" and "Petra", the creator's professional dominatrix persona. i find many parallels between this story and that of Jackson's film. Heavenly Creatures is a fictionalized retelling of the 1954 Parker-Hulme murder case, wherein Pauline Parker and Juliet Hulme, ages 15 and 16 respectively, murdered Parker's mother in response to her attempts to seperate their friendship. the girls had an obsessive, intense relationship with one another, rooted in their fantasy of 'the fourth world', an imaginary heaven that the girls believed they could enter during moments of enlightenment. after the film's release, it became public knowledge that Hulme had changed her name and was now living in England as the author Anne Perry.
this video collage is a tribute not just to the online emo and scene subcultures of the 2000s and early 2010s, but to the notion of a paracosm, an elaborate, immersive world created in one's imagination. xXblo0dyxkissxX was a type of paracosm-- Sarah, the real woman behind both "Raven" and "Petra", has stated that the persona was based off of her younger self, and was a way to express her love for the subculture while simultaneously working through her adolescence and developing herself as a comedic personality. Parker and Hulme developed their "fourth world" as a space to engage their relationship with one another, the nature of which has been debated, but that Hulme insists was not sexual. the emo subculture as represented in this collage was one populated by teenage girls finding their identities in spite of the mockery they faced from the culture at large. this collage seeks to explore the fantasy worlds of Raven and Tara and Parker and Hulme from within, purely as they were presented, rather than to critique and gawk from the outside.
restraint (2024)
featured in the ithaca underground music video festival (2025)
a poem and visual exploring themes of consumption, dread, and the fine line between self-control and self-punishment.
untitled fever dream (2024)
featured in the ithaca underground music video festival (2026)
initially created as a companion piece to restraint (2024), this piece further investigates what it means to be prey. while this leans in a more narrative direction than restraint, both are rooted heavily in the written and spoken word, as well as in the synthesis of poetry, visuals, and music.
ghost (2023)
an animated visual accompanying a section of the poem "ghost" by emilie autumn
eraser (2023)
an animated short created for a prompt surrounding lost objects (and their return).
art + tech
LIMBO (2026)
an experimental web art project that investigates the intersection of psychology, spirituality, and technology. heavily inspired by alternate reality games ("ARGs"), LIMBO has several hidden pages and interactive elements. for the best experience, please view this project using an up-to-date desktop browser at full screen, and allow any requested camera permissions.
experience LIMBO →nested (2025)
made for and exhibited in interactions (2025)
nested is most succinctly described as a rationalist-horroresque retelling slash analysis of the thousand and one nights. i was inspired heavily by a childhood spent playing open-world online games like imvu and second life. this piece interrogates what it means for something to be “virtual” or “real”, and to offer the perspective that our reality is relative and, as the title suggests, nested.
the goal was not to be nihilist, but to open up questions of control and perception. it’s possible to just pick a direction and go on forever into the empty space, until you can no longer hear the audio track or see any of the sets. i wanted to capture that feeling of clicking through the virtual rooms of gamers long gone, that eerie stillness juxtaposed with the medium evidence of intent and life.
this piece was originally created for the meta quest 3 headset. however, due hardware restrictions, no download is currently available. that being said, if you have a meta quest 3, and are interested in running this, i've uploaded the unity package file to my github.
download package file →